
Charles J. (CJ) Dyas
Designer, technologist, and cartographer. Sets the design standard across the studio: identities, interfaces, and the systems that hold them together.
It has to work, and it has to feel considered. Made in Cincinnati and Northern Kentucky, shipped everywhere.
Products, prototypes, visual systems, AI tools, and open-source research built with the same design standard.
An open-source web and desktop app for creating and animating AI-powered virtual characters. An alternative to xAI's Grok Companion and Razer's Project Ava.
Clean, airy components for AI products: chat, voice, reasoning, and streaming, built for Svelte 5 and Tailwind v4 and installable via shadcn-svelte. Intelligence that feels light.
The Ordinary Company uses research, visual systems, prototypes, and code to turn early ideas into designed experiences that feel considered.
Two co-founders, zero handoffs. Everything on this page was made by the people below.

Designer, technologist, and cartographer. Sets the design standard across the studio: identities, interfaces, and the systems that hold them together.
Runs the parts of the studio you don't see. Bio pending. The work ships either way.
Small tools, independent builders, and open projects we like learning from, cheering on, and pointing people toward.
A simple interface for tinkering with various procedural generation implementations — an educational tool for Godot developers.
@TURBOSHOOK—Procedural / Godot