Releases, research notes, and progress reports from the studio, filed as they happen.
R&D
An architecture for AI game master applications: externalized world state, deterministic adjudication, canon enforcement, portable character assets, and scene direction, with notes from our work on Utsuwa.
Jun 19, 2026
9 min read
Design
Interface conventions assume deterministic software. We examine what probabilistic systems change: output as proposal, latency as a material, provenance as the trust mechanism, and constrained surfaces over open chat.
May 14, 2026
7 min read
Product
We gave ourselves until the Artemis II crew hit the water to ship a browser-based window into space. A build diary of the best deadline we never chose.
Apr 16, 2026
5 min read
An assessment of VRM as the portable format for AI avatars: what the specification carries, why glTF compatibility matters, where it falls short, and how Utsuwa is positioned within it.
Apr 9, 2026